Reality Deck – Immersive Gigapixel Display

Project Overview

The Reality Deck is a unique visualization facility, located at the Center of Excellence in Wireless and Information Technology (visitor information) of Stony Brook University. Supported by the National Science Foundation and Stony Brook University, the Reality Deck is the world’s first immersive gigapixel resolution display, offering more than 1.5 billion pixels. The product of years of research and engineering, the Reality Deck facility’s goal is to break barriers in data visualization and help scientists deal with the challenges presented by the massive datasets of today and tomorrow.

The Reality Deck’s creation has already been covered in a number of media such as the ThreeVillagePatch, ZDNet and even StarTrek.com.

Click here for Reality Deck Official site.

   
 

People

Faculty

Arie Kaufman — Project Director, Distinguished Professor and Chairman
Klaus Mueller — Professor, Ph.D.
Hong Qin — Professor, Ph.D.
Dimitris Samaras — Associate Professor, Ph.D.
Amitabh Varshney — Professor, Ph.D.

Students

Charilaos Papadopoulos
Kaloian Petkov

Staff

Ken Gladky

Associates

Daniel Weymouth


More Information

News

 

Related Publications

  • C. Papadopoulos, K. Petkov, and A. E. Kaufman, “The RealityDeck – Immersive Gigapixel Display,” in CEWIT International Conference and Expo, 2011.
  • C. Papadopoulos, K. Petkov, and A. E. Kaufman, “1,500,000,000 pixels on a budget – building the RealityDeck,” in CEWIT International Conference and Expo, 2012.
  • K. Petkov, C. Papadopoulos, M. Zhang, A. E. Kaufman, and X. Gu, “Conformal visualization for partially-immersive platforms,” in IEEE Virtual Reality, 2011, pp. 143–150.
  • K. Petkov, C. Papadopoulos, M. Zhang, A. E. Kaufman, and X. Gu, “Interactive visibility retargeting in vr using conformal visualization,” IEEE Transactions on Visualization and Computer Graphics, vol. 18, no. 7, pp. 1027–1040, 2012.
  • C. Papadopoulos, D. Sugarman, and A. Kaufman, “Nunav3d: A touch-less, body-driven interface for 3d navigation,” in Virtual Reality Workshops (VR), 2012 IEEE, 2012, pp. 67–68.